


The ratio is about 2/3 of the weight in defense. The idea is to play a kamikaze tactic and keep producing them non stop.Ģ) Using battleships with very high resists so they become near invulnerable to damage. The most common strategies you find are :ġ) A swarm of destroyers with weapons only and no defense. You can suicide a scout ship from time to time to check, but if you play on higher difficulty it is generally better to build ships that are ready for all situations. So yes, you have to get a feel for this and scout properly. In my current game my Hissho enemy has mixed ballistic, missile, and plasma weapons all in the same fleets he use against me. I play on Serious and i tend to see a lot of variation in weaponry. You will see more variety the harder mode you use. This seems to be especially true for Hissho and Cravers, then empire to some extent.Īnother factor to this is the difficulty level. But when you are facing warlike factions, you will see more variety of weapons because their "war technology budget" is higher. The first ships the AI makes will always be ballistic, because it makes some defensive ships asap and that's the only technology available to it at the time.įrom peaceful races you have more chance to see a lot of ballistic because they tend to research other areas that fit their play style better (production, growth, diplomacy, happiness, etc).
